["由迷宫改造而成的军事哨站！", 2, 2, "o_armor", 12, 1200, 1200, 50, 1800, 4, 1200, 4,
			[
				['Headgear_H_PilotHelmetHeli_O',[-21,-21,0],180,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[-18,-18,0],90,false,0,1],
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				['Land_Cargo_Patrol_V1_F',[5,-8,4.76837e-007],90,false,0,1],
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				['Land_Mil_WallBig_4m_battered_F',[-14,-2,0],90,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[-14,4,0],90,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[-8,-4,0],90,false,0,1],
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				['Land_Mil_WallBig_4m_battered_F',[6,14,0],90,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[8,14,0],90,false,0,1],
				['Land_Noticeboard_F',[0,23,0],180,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[8,22,0],0,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[-12,22,0],0,false,0,1],
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				['Land_Mil_WallBig_4m_battered_F',[6,18,0],90,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[4,18,0],0,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[12,22,0],0,false,0,1],
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				['Land_Mil_WallBig_4m_battered_F',[12,18,0],0,false,0,1],
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				['Land_Mil_WallBig_4m_battered_F',[0,18,0],0,false,0,1],
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				['Land_Mil_WallBig_4m_battered_F',[-6,18,0],90,false,0,1],
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				['Land_Mil_WallBig_4m_battered_F',[-12,18,0],90,false,0,1],
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				['Land_Mil_WallBig_4m_battered_F',[20,-22,0],0,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[20,-18,0],90,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[22,-20,0],90,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[18,-20,0],0,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[22,-12,0],90,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[22,8,0],90,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[22,-8,0],90,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[22,12,0],90,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[22,-4,0],90,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[22,4,0],90,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[22,-16,0],90,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[22,16,0],90,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[22,0,0],90,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[20,-14,0],90,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[20,-8,0],90,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[18,-16,0],90,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[18,-10,0],90,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[20,-4,0],90,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[20,0,0],90,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[20,4,0],90,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[20,8,0],90,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[20,12,0],90,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[18,14,0],90,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[18,10,0],90,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[18,6,0],90,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[18,2,0],0,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[18,-6,0],90,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[18,-2,0],90,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[18,18,0],90,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[22,20,0],90,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[18,20,0],0,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[20,22,0],0,false,0,1],
				['Land_Mil_WallBig_4m_battered_F',[20,18,0],90,false,0,1]
			],[]
		] call fn_createE;